Wrong Attachment
Your final night-shift email came from you.
Wrong Attachment is a 5-7 minute browser-native workplace protocol horror game. Review six fictional emails and their attachments, then choose QUARANTINE, OPEN, or SEND. Every decision changes containment, identity integrity, and route exposure, leading to one of three endings.
How to play
• Read the sender, message, and attachment evidence.
• Choose one action for each packet.
• Watch the system state and decision trace change.
• Reach an ending, then replay to test another protocol.
What to expect
• Slow-burn psychological and workplace horror
• One short run, three endings, and immediate replay
• Mouse, keyboard, or touchscreen
• English text with optional sound
Privacy & content note
No login, download, real email access, or file upload. All names, messages, and files are fictional. Contains unsettling workplace themes, identity distortion, and implied surveillance; no gore or flashing images.
Release playtest
After finishing, please answer one question in the comments: Would you play another shift?
| Updated | 7 days ago |
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | High Player |
| Genre | Interactive Fiction |
| Tags | Atmospheric, Horror, Meaningful Choices, Multiple Endings, Mystery, Point & Click, Psychological Horror, Short, Story Rich |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | High-contrast |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics, Text |



Comments
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What a great game! I really love the aesthetic. I gave it a rating!
I released my own horror game, MILE 27, today: https://nincy12.itch.io/mile-27
If you can spare a few minutes to check out the game, I’d love to hear your feedback and see your rating! Thanks!
Thanks for taking the time to play — I’m glad the visual language worked for you. I keep ratings independent rather than exchanging them, but your playtest answer would genuinely help: would you play another shift after reaching an ending?